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Game Jam: Christmas Cookie Clash

minty343


On 9th December 2021, I was apart of the AIE & GamePlus December 2021 GameJam. We had two days to develop a game with a festive theme. The game I was apart of in the making was Christmas Cookie Clash, a couch-coop fighter game, where ginger breadmen fight against each other to achieve their objective in a series of mini-games. I was one of the two programmers, and was in charge of developing the character movement and player spawning.


Character Movement

The character movement was simplified: the player can move, jump, and melee. In addition to all this, the character utilises ragdoll-like movement. Parts of the character was made up of Unity's configurable spring joints with a Rigidbody attached. When input is received, velocity is applied to the player's main body. Since the other parts of player's body are restrained with springs, they are pushed and pulled in response to the change in velocity, which gives the character a ragdoll effect.


Player Spawning

In the lobby scene, all players are given a chance to join the game. This is done with Unity's PlayerInput component. PlayerInput checks for any input from any new controller, and if the input has been received, the player joins the game. When a player joins the game, I gave them a little hat to wear. This hat is instantiated and placed on top of their models to differentiate the players. Once all of the players have readied up, the game begins.


The link to the game is below. Feel free to check it out!

Thank you for taking the time to read this.





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