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Duration:
Feb, 2024 - Nov, 2024
Platform:
XboxOne, Xbox Series X/S, PS4, PS5
Engine:
Proprietary Engine
(C++)
Company:
Krome Studios
Showcase
My Contributions
UI - Screens
My contribution primarily consisted of porting over the PC versions of the UI screens and making them compatible for the console edition of the game. Stellaris' UI screens were all configured via code. I would hook up the necessary .TGA files and use them as UI components to set up the screens. As part of the UI process, I would hook up the input associated with these components - input responsible for handling button clicks, button navigation, and screen prompts.
I have worked on multiple screens and GUI elements. These include:
Level Up screen
Ruler Creator Screen
Trait GUI icon
Ruler Creator Screen

Trait GUI

Updated traits are used across multiple screens.
This screen is an example.
Level Up Screen


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