top of page
Duration:
Feb, 2024 - Nov, 2024
Platform:
XboxOne, Xbox Series X/S, PS4, PS5
Engine:
Proprietary Engine
(C++)
Company:
Krome Studios

Showcase

My Contributions

UI - Screens

My contribution primarily consisted of porting over the PC versions of the UI screens and making them compatible for the console edition of the game. Stellaris' UI screens were all configured via code. I would hook up the necessary .TGA files and use them as UI components to set up the screens. As part of the UI process, I would hook up the input associated with these components - input responsible for handling button clicks, button navigation, and screen prompts.​

I have worked on multiple screens and GUI elements. These include: 

Level Up screen

Ruler Creator Screen

Trait GUI icon

Ruler Creator Screen
Trait GUI
Updated traits are used across multiple screens.
This screen is an example.
Level Up Screen
bottom of page