

Duration:
Jan, 2022 - May, 2022
Engine:
Unity (C#)
Platform:
Mobile
Company:
Krome Studios
Gameplay

My Contributions
The Coin Shower Animation
The effect is made up of multiple tiles of animated coins. They spawn in batches at runtime and pan downwards using Unity's animator system to give the illusion of a never-ending rainfall of coins.
Tutorial Tool Tips
The system is a speech bubble sprite that makes use of various of UI effects using the animator. Each tutorial step is handled by a series of coroutines, where each step progresses from certain conditions met (ie. player input).
Border Lights
By far, my favourite implementation during this project's development. The system starts off with a border. The border is comprised of a series of addictive sprites. The system has a list of "light patterns", each pattern contains a list of the light cells and the information needing to be assigned. Information such as the time they change colour, the start and end colour etc. This method of creating light patterns is time-consuming, since it involve the need to manually assign numbers to each cell. Regardless of the time consumption, it did give users more control to allow creation of some of the more wacky patterns. If I were to change this, I would drastically reduce the time taken to make the pattern by making use of splines for more generic patterns.
UI Components
Various of ui work, which included adding and resizing ui components, adding animation effects and updating ui elements at runtime.
Coin Shower

Tutorial Tooltips

Border lights
